Yu Suzuki
[13][14] While studying at university, Yu Suzuki had written an undergraduate thesis on the subject of 3D computer graphics in video games.Out Run offered players a wide variety of driving paths and routes to complete the game, adding elements of nonlinear gameplay and increasing replay value.Suzuki's later hits included the jet fighting After Burner series in the late 1980s and the roller coaster kart racer Power Drift in 1988.It featured the R360, a gyroscopic motion cabinet that rotated 360 degrees to give players the realistic illusion of flying a fighter jet."[3] In 1993, Suzuki created Virtua Fighter, the first 3D fighting game, which became enormously popular and spawned a series of sequels and spinoffs.He acquired Lockheed Martin's military texture mapping technology that cost millions and managed to engineer it down to $50 per chip, which he used to introduce texture-mapped 3D characters with Virtua Fighter 2."[28] The Virtua Fighter series was recognized by the Smithsonian Institution,[29] as an application which made great contributions to society in the field of art and entertainment.[38] Shenmue was a major step forward for 3D open world, nonlinear gameplay, touted as offering an unparalleled level of player freedom, giving them full reign to explore an expansive sandbox city with its own day-night cycles, changing weather, and fully voiced non-player characters going about their daily routines.The mechanic has since appeared in many later titles, including popular action games such as Resident Evil 4, God of War, Tomb Raider: Legend, Heavenly Sword and Robert Ludlum's The Bourne Conspiracy.However, an article written by Brendan Sinclair, a reporter for the American video game journalism website GameSpot, stated the rumors to be false and that an anonymous representative for Sega of America revealed that Suzuki was in fact not retiring, but staying "in a much more diminished capacity" than in the past.It was also a career retrospective conducted by former 1UP Editor in Chief James Mielke with Tak Hirai (both employees at Tetsuya Mizuguchi's Q Entertainment).In December 2011, Yu Suzuki flew to TGS (Toulouse Game Show) in France and participated in an open panel career retrospective.[61] Suzuki began his work as director of Shenmue III's development immediately following the successful funding campaign in July 2015.[64] Suzuki said in an interview that while he greatly enjoys creating games, he has relatively little interest in playing them and prefers to spend his free time watching movies and visiting theme parks.[65] On top of games, Yu Suzuki led the creation of a technical demo "Tower of Babel" prepared for the Dreamcast showcase at Tokyo New Otani Hotel on May 1, 1998.