Fighters Megamix

The open ended rings from Virtua Fighter are present (but with no ring-out), and also the closed cages from Fighting Vipers.Upon release it was hailed as one of the Saturn's best games, with critics deeming its crossover mechanics a complete success, and met with strong sales.[8] Bark is a cream bear with large tufts of hair sticking out from the front and back of his 'beanie' hat.It plays like a Fighting Vipers character and can have its shell knocked off, revealing body, engine and other parts below.Its stage is based upon a racecourse from Daytona USA (the Beginner's course from the arcade game, "Three-Seven Speedway").[citation needed] Siba is an Arab in a white and purple outfit equipped with a sword that charges with green energy.The rendered images seen in the game credits after completing a section of the single-player mode are unlocked and can be viewed in a gallery in 'Extra Options'.In the US, this was replaced by a portrait of Candy fully clothed and sporting her original "player 2" colors (blond hair, blue dress) from Fighting Vipers."[8] The Fighters Megamix project was kept secret, with the game not being announced until a November 6, 1996 press conference - less than two months before its initial release.[8] Though getting all the moves from Virtua Fighter 2 to fit onto a single disc had required the team to spend months developing new compression techniques,[10] later advances in compression technology made fitting Fighters Megamix's much larger selection of moves a relatively simple task.[8] As a promotional effort, DJs Commander Tom and DJ MARS created a dance club mix from the music in Fighters Megamix."[22] Jeff Gerstmann's GameSpot review stated that "if you don't own a Saturn and have even a passing interest in the VF series, this is probably the game you could use to justify purchasing the system.Gerstmann and Next Generation both noted that the graphics, while good, use fewer polygons and a lower resolution than the Saturn version of Virtua Fighter 2.[18][19] A number of critics also found the enemy AI too easy,[15][16][18] though Leadbetter remarked that the difficulty was dramatically increased in the PAL version.[27] In the United States, it was the top Saturn video game rental for three months 1997, from June to August.
Developer(s)Sega AM2Publisher(s)Tiger ElectronicsDirector(s)Producer(s)Yu SuzukiProgrammer(s)Artist(s)Composer(s)Takenobu MitsuyoshiHiroshi KawaguchiPlatform(s)Sega SaturnGame.comGenre(s)Fightingvideo gamedevelopedcrossoverarcadefighting gamesVirtua Fighter 2Fighting VipersVirtua Cop 2Daytona USAVirtua Fighter 3The King of FightersVirtua FighterbossesAkira YukiPai ChanLau ChanWolf HawkfieldJeffry McWildKage MaruSarah BryantJacky BryantLion RafaleSonic the FightersSanta ClausSonic the HedgehogDynamite DüxVirtua Copsuper deformedVirtua Fighter KidsRent a HeroSega Mega DriveCommander TomsingleGameRankingsComputer and Video GamesElectronic Gaming MonthlyFamitsuGame InformerGameFanGameSpotNext GenerationDigitiserSega ProSega Saturn MagazineJeff GerstmannGameProSuper Mario 64Final Fantasy VIIGamesRadarvideo game rentalEmap International LimitedFuture PublishingZiff DavisGerstmann, JeffImagine MediaMobyGamesAnimationVirtua QuestSega SuperstarsSonic & Sega All-Stars RacingDead or Alive 5UltimateLast RoundProject X ZoneSuper Smash Bros.for Nintendo 3DS & Wii USega HeroesThe King of Fighters All StarTV seriesSeiichi Ishii