Virtua Fighter Animation
Unusually for a Virtua Fighter game, this meant a restricted choice of characters, as each one is unlocked after being beaten in the story.Realtime was an effort to recreate the zooming camera effects of the 3D Virtua Fighter games, by swapping between small and large sprites to represent distance.The Master System version of Virtua Fighter Animation was only released in Brazil, where it was produced officially by Tec Toy.It is identical to the Sega Game Gear version, except it lacks the viewing modes of it, and uses the English script from the international releases.A Sega Genesis version of Virtua Fighter Animation was also in development,[2][3] and scheduled for release in 1997 in North America.