SG-1000

It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console.In the early 1980s, Sega Enterprises, Inc., then a subsidiary of Gulf and Western Industries, was one of the top five arcade game manufacturers active in the United States, as company revenues rose to $214 million.In November that same year as the Japanese version, the SG-1000 was released in Australia through John Sands Electronics[8] and in New Zealand by Grandstand Leisure.[12] Despite this, an unauthorized clone system known as the Telegames Personal Arcade was produced and made available in the United States and Taiwan, and is able to play SG-1000 and ColecoVision games.[9] Shortly after launch, Gulf and Western began to divest itself of its non-core businesses after the death of company founder Charles Bluhdorn,[18] so Nakayama and former Sega CEO David Rosen arranged a management buyout of the Japanese subsidiary in 1984 with financial backing from CSK Corporation, a prominent Japanese software company.[8] Sato disliked the original cartridges, saying they looked like "small black tombstones" when inserted in the console, and later remarked that his proudest achievement of the SG-1000 era was replacing them with the "cheerier", pocket-sized Sega My Cards.The Famicom had more advanced hardware, allowing it to perform smoother scrolling and more colorful sprites, and Nintendo boosted its games library by courting third-party developers, whereas Sega was less than eager to collaborate with the same companies they were competing with in arcades.[22] Titles for the system include Flicky, Congo Bongo, Sega-Galaga, and Girl's Garden, the first video game programmed by Sonic the Hedgehog developer Yuji Naka.Retro Gamer writer Damien McFerran said it was an "abject failure", but called it and the SG-1000 II "the Japanese forefathers of the Master System".[11] Writing for Wired, Chris Kohler criticized the poor response of the controller's joystick and the lack of an RCA output."[8] By contrast, Luke Plunkett of Kotaku recognized that "while all this makes it sound like the SG-1000 was a bit of a misfire, it was still important in the development of Sega's home console business.
SG-1000
SG-1000
SC-3000
SC-3000
SG-1000 II
SG-1000 II
Sega Mark III
Sega Mark III
A white video game console
Othello Multivision, a console based on SC-3000 and SG-1000 hardware, by Tsukuda Original Co., Ltd.
TMS9918A video display processor, as used in the SG-1000
Monaco GP cartridge
Home video game consoleROM cartridgecompact cassetteMy CardZilog Z80Texas Instruments TMS9918Texas Instruments SN76489Master SystemarcadesHayao NakayamaNintendoFamily ComputerSega My CardSega Mark IIISega Enterprises, Inc.Gulf and Western Industriesarcade gamearcade businessBally Manufacturingoff-the-shelfJohn Sands ElectronicsGrandstand LeisureTelegames Personal ArcadeColecoVisionFamicom clonesSega's VIC dual-arcade boardDonkey KongDonkey Kong Jr.PopeyeCharles BluhdornDavid RosenCSK CorporationowaraiTunnelsthird-party developersBandaiGameTapemulatorcentral processing unitTexas InstrumentsTMS9918ARF switchDC connectorAC adaptercontrollersjoystickMonaco GPcassette deckplotter printerfloppy diskList of SG-1000 gamesGirl's GardenYuji NakaFlickyCongo BongoSonic the HedgehogThe CastleThe Black OnyxRetro GamerKotakuSega SC-3000 character setJapaneseHepburnKeio UniversityStatistics Bureau of JapanNewsBankCondé Nast PublicationsFuture PublishingSega CorporationGizmodo Media GroupFamitsuASCII CorporationKent, Steven L.Arcade systemsArcade gamesPinball machinesVideo game consolesMega Drive / GenesisSaturnDreamcastGame GearGopherLaserActiveTeraDriveAmstrad Mega PCSega ZoneSega MeganetSega ChannelSega Net LinkDreamcast servicesALL.NetSega ForeverAtomiswaveDreamcast GunDreamcast VGADreameyeGD-ROMLock-OnMenacerSega CardSega VRJoypolisSega WorldSega World SydneySegaWorld LondonGameWorksDevelopment studiosGremlin IndustriesSega Technical InstituteSonic TeamSega Sammy HoldingsSCSK CorporationSega v. AccoladeVideo game franchisesList of gamesthird generationMicroconsoleHandheld game consoleDedicated consoleGenerationsFirst (1972–1980)Second (1976–1992)Third (1983–2003)Fourth (1987–2004)Fifth (1993–2006)Sixth (1998–2013)Seventh (2005–2017)Eighth (2012–present)Ninth (2020–present)Action MaxAmstrad GX4000Atari 7800Atari XE Games SystemCasio PV-1000Commodore 64 Games SystemNintendo Entertainment SystemNES-101RDI HalcyonSuper Cassette VisionVTech SocratesDedicated video game consolesHandheld game consolesHome video game consolesMicroconsolesRetro style video game consoles← Second generationFourth generation →ServicesHistoryManufacturerAtari 2600Atari 5200JaguarFlashbackVCS (2021)Super Vision 8000PlaydiaApple PippinTerebikkoPV-1000Casio LoopyColecoColeco Telstar ArcadeCommodoreAmiga CD32Cassette VisionLeapFrogLeapster TVClickStartLeapTVMattelIntellivisionHyperScanMicrosoftXbox 360Xbox OneXbox Series X/SPC Engine/TurboGrafx-16Family Computer/Nintendo Entertainment SystemSuper Famicom/Super NESNintendo 64GameCubeSwitchSwitch 2Panasonic3DO Interactive MultiplayerPanasonic QPhilipsMagnavox OdysseyOdyssey 2Videopac+ G7400RCA Studio IIRCA NuonMega Drive/GenesisSega CDNeo GeoNeo Geo CDPlayStationPlayStation 2PlayStation 3PlayStation 4PlayStation 5CreatiVisionSocratesV.SmileV.FlashAPF-MP1000Bally AstrocadeFairchild Channel FInterton VC 40001292 Advanced Programmable Video SystemArcadia 2001Gakken Compact Vision TV BoyVectrexView-Master Interactive VisionFM Towns MartyGoldstarSuper A'CanDISCoverEVO Smart ConsoleGame WaveSteam MachinePolymegaEvercade VS