It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console.In the early 1980s, Sega Enterprises, Inc., then a subsidiary of Gulf and Western Industries, was one of the top five arcade game manufacturers active in the United States, as company revenues rose to $214 million.In November that same year as the Japanese version, the SG-1000 was released in Australia through John Sands Electronics[8] and in New Zealand by Grandstand Leisure.[12] Despite this, an unauthorized clone system known as the Telegames Personal Arcade was produced and made available in the United States and Taiwan, and is able to play SG-1000 and ColecoVision games.[9] Shortly after launch, Gulf and Western began to divest itself of its non-core businesses after the death of company founder Charles Bluhdorn,[18] so Nakayama and former Sega CEO David Rosen arranged a management buyout of the Japanese subsidiary in 1984 with financial backing from CSK Corporation, a prominent Japanese software company.[8] Sato disliked the original cartridges, saying they looked like "small black tombstones" when inserted in the console, and later remarked that his proudest achievement of the SG-1000 era was replacing them with the "cheerier", pocket-sized Sega My Cards.The Famicom had more advanced hardware, allowing it to perform smoother scrolling and more colorful sprites, and Nintendo boosted its games library by courting third-party developers, whereas Sega was less than eager to collaborate with the same companies they were competing with in arcades.[22] Titles for the system include Flicky, Congo Bongo, Sega-Galaga, and Girl's Garden, the first video game programmed by Sonic the Hedgehog developer Yuji Naka.Retro Gamer writer Damien McFerran said it was an "abject failure", but called it and the SG-1000 II "the Japanese forefathers of the Master System".[11] Writing for Wired, Chris Kohler criticized the poor response of the controller's joystick and the lack of an RCA output."[8] By contrast, Luke Plunkett of Kotaku recognized that "while all this makes it sound like the SG-1000 was a bit of a misfire, it was still important in the development of Sega's home console business.
SC-3000
SG-1000 II
Sega Mark III
Othello Multivision, a console based on SC-3000 and SG-1000 hardware, by Tsukuda Original Co., Ltd.
TMS9918A video display processor, as used in the SG-1000