Back to Explore
The Unholy War: A Tactical Combat Perspective

The Unholy War: A Tactical Combat Perspective

Video Games2 min readAugust 10, 2026
Key Takeaways & Facts
  • Developed by Toys for Bob and published by Eidos Interactive in 1998.
  • Features a unique hybrid of turn-based strategy and 3D arena fighting.
  • Set on the fictional planet Xsarra, involving a conflict between the Arcane and Teknos factions.
  • Included a demo of Legacy of Kain: Soul Reaver in its original release.
  • Utilizes a hexagonal grid system for strategic movement and resource management.

The Unholy War is a hybrid fighting and strategy video game developed by Toys for Bob and published by Eidos Interactive for the PlayStation console. Released in 1998, the title is notable for blending traditional 3D arena-based combat with turn-based strategic map movement, set against a science-fiction backdrop on the fictional planet Xsarra.

North American cover art for The Unholy War
The North American cover art for The Unholy War.

Narrative Setting

The game takes place on Xsarra, a planet caught in a protracted conflict between two primary factions: the Arcanes, who are the planet's indigenous inhabitants, and the Teknos, a technologically advanced race of cybernetic conquerors. The Teknos arrived on Xsarra while fleeing from a hostile alien race known as the Hunters. Seeking to exploit the planet's natural resources—specifically a substance called Aur—to secure their survival, the Teknos initiated a war that lasted two decades. The narrative explores themes of forbidden alliances and the consequences of conflict, centered on the characters Katrina and Andrus.

Gameplay Mechanics

The game operates through two distinct modes: Mayhem and Strategy. Mayhem mode focuses on direct, one-on-one combat within 3D arenas, utilizing a character-specific energy bar to execute melee and projectile attacks. Strategy mode introduces a turn-based layer where players navigate a hexagonal grid to manage resources and units.

Strategy Mode Overview

In Strategy mode, players manage a base and various units across a map composed of interlocking hexagons. The objective is to eliminate all opposing units and destroy the enemy base. Players are granted three moves per turn, which can be used for movement or activating special unit abilities. Mining Aur is essential for purchasing new units and fueling special attacks, with specific units optimized for resource extraction.

Reception

Upon its release, The Unholy War received generally positive reviews for its innovative fusion of genres. It holds an aggregate score of 76.58% on GameRankings. Critics often highlighted the game's unique strategic depth as a standout feature for the PlayStation library during the late 1990s.

Frequently Asked Questions

The goal is to destroy all of the opponent's units and their base while managing resources like Aur.

References (10)

  1. [1]

    "The Unholy War". Electronic Gaming Monthly. 1998.

  2. [2]

    Nelson, Randy (1998-09-28). "Unholy War". IGN. Archived from the original on 2014-03-20. Retrieved 2014-03-07.

  3. [3]

    Bobba Fatt (1998). "Unholy War Review for PlayStation on GamePro.com". GamePro. Archived from the original on 2005-02-12. Retrieved 2014-03-07.

  4. [4]

    "The Unholy War for PlayStation". GameRankings. Archived from the original on 2014-03-07. Retrieved 2014-03-07.

  5. [5]

    "Games Guide". Computer Trade Weekly. No. 711. United Kingdom. 26 October 1998. p. 29.

  6. [6]

    "The Unholy War". Official U.S. PlayStation Magazine. 1998.

  7. [7]

    Fulljames, Stephen (1998). "PlayStation Review: The Unholy War". Computer and Video Games. Archived from the original on 2007-06-24. Retrieved 2014-03-07.

  8. [8]

    "Unholy Wars Ships". GameSpot. September 23, 1998. Archived from the original on February 10, 1999. Retrieved July 14, 2024.

  9. [9]

    Released under the Crystal Dynamics brand name.

  10. [10]

    "The Unholy War". Game Informer. No. 67. November 1998. p. 81. Archived from the original on 1999-09-30. Retrieved 2014-03-07.