Tekken Revolution
[3][5] Bound, the mechanic where characters can be staggered to allow more chance to inflict additional attacks has mostly been removed; the only way to activate it is by breaking or falling through environments.For the first time in the Tekken series, a stat-upgrade feature is implemented, in which players can spend Skill Points (4 are awarded every time you level up) to increase the player's character's: Power (attack strength); Endurance (health gauge) and; Vigor (chance of landing a critical hit or entering a Rage state, determined by the difference between you and your opponent's Vigor).[8] Nearly all of them are returning characters, although the game also introduces two newcomers, the vampire Eliza, who is unlockable by collecting "Blood Seals" through battles,[9] and Kinjin, who only appears as an unplayable boss character, alongside Heihachi Mishima, Jinpachi Mishima, Mokujin, Tetsujin, and Ogre (or a golden version of him).Edge noted its attempt to bring the series close to its arcade roots, but criticized it as a watered-down version of Tekken Tag Tournament 2 and its "pay-to-win" nature."[12] OPM enjoyed the game, concluding "It’s just like being back in the arcades (with lots of Japanese kids kicking your arse).