Nintendogs
It also uses the DS's internal clock and calendar to allow the dog to grow hungrier or dirtier based on the elapsed time.Nintendogs uses the DS' touchscreen, where the owner can: play with, train, pet, walk, brush and wash a virtual dog.[7] Money can be earned by placing in competitions or selling items at the secondhand shop and can be used to purchase supplies, puppies and home decor.Nintendogs features a variety of contests, which are the player's main method of earning money and trainer points.Prize money earned differs depending on which contest has been entered, what place is finished and the class the dog is in.Its four-year development was fundamentally enabled by the real-time clock and mass writability introduced in the requisite 64DD peripheral "such that even if the power is cut, [the game] can still raise the creature"[14] and with optionally purchasable enhancement data.[15] A subset of creature maintenance functionality would be made portable on the Game Boy and could be synchronized back to the 64DD disk, via the Transfer Pak.Shigeru Miyamoto originally came up with the idea for the game when he and his family bought a dog, which inspired him to create the project.Nintendogs, first called Puppy Times, was originally designed to have fifteen different versions, one for each breed of dog.[citation needed] In Europe and Australia, a series of plush toys with an electronic sensor were released, and when the owner shook the bone, the dog would walk and bark.[24] In the May 2005 edition of the Famitsu, Japan's most popular gaming magazine, Nintendogs received a perfect 40/40 score.This title game also boosted the Nintendo DS system sales by over 4.2 times the previous week to 95,000 units, up from 22,000.[38] In addition to recognitions from publications such as Entertainment Weekly, BusinessWeek and the Chicago Sun Times, Nintendogs also won a wide variety of awards.[59] As of March 31, 2015, the combined sales of all versions has reached 23.96 million and it is now second on the Nintendo DS best-sellers list behind New Super Mario Bros..[3] In 2010, 1UP.com included Nintendogs in their list of five "Essential Newcomers" of the decade, describing it as one of "five revolutionary new games" of the past 10 years, for its impact on drawing "non-gamers to console and portable systems" and establishing the "new" Nintendo.