Golden Sun

Golden Sun: The Lost Age follows the surviving members from the previous game's antagonists as they continue to pursue the release of Alchemy by lighting four elemental lighthouses.Golden Sun: Dark Dawn takes place thirty years later and follows the descendants of the previous two games' heroes as they navigate a world adapting to the presence of Alchemy.[1][2] The first two installments, Golden Sun and The Lost Age, center around two groups of magically-attuned "adepts" who are alternately charged with achieving and preventing the release of the potentially destructive power of Alchemy on the world.The force of Alchemy was prevalent in Weyard's ancient past, allowing for the development of great civilizations, but this eventually caused worldwide conflict that subsided only after it was sealed away.[4] The third installment, Dark Dawn, chronicles the events of Weyard thirty years following the return of Alchemy and the struggles the world's inhabitants face while adapting to their new reality.[6] Much of the time spent outside of battle takes place in dungeons, caves, and other locales, which generally require the player to find items that grant their bearer new forms of "Psynergy", or magical spells, to solve puzzles.To complete these puzzles, players must either push pillars to construct negotiable paths between elevated areas, climb up and rappel down cliffs, or obtain a special item to progress through the story and game world.[12] Djinn can be set to standby, where players forfeit stat enhancements to unleash a powerful one-time attack that summons an elemental monster to inflict damage on all enemies.Aleph intending to steal the Elemental Stars, but fail to solve the riddles guarding them and are driven away by the mountain's trap; a magically generated thunderstorm and rock slide.[22] Armed with this new information, Felix manages to persuade Isaac and his party to join them, and together they fulfill the goal of releasing Alchemy and preventing Weyard's eventual decay.The original games' heroes' descendants – Matthew, Karis, Rief, and Tyrell – set out to solve the mystery of the vortexes while facing a world adapting to the constant presence of Psynergy.The game begins with Tyrell accidentally crashing one of Ivan's inventions, a Soarwing, and Isaac sending him out along with Matthew and Karis to retrieve a feather of the mountain roc to build a new one.[25][26] As Matthew's party travels across Weyard to reunite with Kraden and Nowell, they encounter a deadly eclipse heralded by the lighting of Luna Tower, causing suffering and destruction across the world.[28] According to co-creator Shugo Takahashi, the series was conceived as a way for Nintendo to compete against Sony's PlayStation console, which dominated the role-playing game market at the time.[62] GamePro raved that Golden Sun was "A huge, fantastic, creative, and wickedly fun RPG that doesn't seem to care that it's 'just' on a GBA,"[63] while they praised that The Lost Age's eye-popping magic effects are beautiful even by console standards."[65] Game Informer noted that the difficulty of Dark Dawn was greatly dumbed down compared to previous installments and complained that "characters level up at blazing speeds" while the Djinn make "even the longest boss battles a cakewalk.
An image of series protagonist, Isaac, turning puddles of water into ice pillars to form a navigable jumping route to a new location with Psynergy.
Psynergy, a form of magic within the Golden Sun games, is used to solve puzzles and reach new locations. Here, a cold spell is used to create a navigable path of frozen ice pillars from puddles of water.
An image of Hiroyuki Takahashi during a 2005 interview.
Hiroyuki Takahashi conceived of and developed the Golden Sun games alongside his brother, Shugo Takahashi.
Golden Sun (video game)Genre(s)Role-playing video gameDeveloper(s)Camelot Software PlanningPublisher(s)NintendoHiroyuki TakahashiArtist(s)Composer(s)Motoi SakurabaGame Boy AdvanceNintendo DSGolden Sunrole-playing video gamesalchemyanti-heroeselementalNintendo PowerMetacriticmagic spellsdungeonsoverworldleveling uprandom monster encountersLemuriaPlayStationrole-playing gameShining Force IIINintendo 64GameCubeNintendo Space WorldShining ForceFamitsuElectronic Entertainment ExpoGameSpotE3 2009Nintendo of AmericaReggie Fils-AiméUNESCO World Heritage SitesNintendo Switch OnlineSuper Smash Bros.doujinshiKobunshaSuper Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS and Wii USuper Smash Bros. UltimateGameRankingsGameProGame InformerNintendo Power AwardList of best-selling Japanese role-playing game franchisesJapaneseHepburnEngadgetKotakuNext Generation Magazine1UP.comGameSpyWayback MachineNintendo franchisesSuper MarioMario KartMario PartyMario GolfMario TennisDr. MarioPaper MarioMario & LuigiDonkey KongAnimal CrossingArt AcademyArt StyleBig Brain AcademyBit GenerationsBoxBoy!Brain AgeChibi-Robo!Cruis'nCustom RoboF-ZeroFire EmblemFossil FightersKid IcarusThe Legendary StarfyThe Legend of ZeldaMetroidMotherPicrossPikminPilotwingsPokémonMystery DungeonPunch-Out!!Puzzle LeagueRhythm HeavenSplatoonStar FoxXenoblade Chronicles