Mario & Luigi
The games' stories typically follow the two exploring locales unique to the series on a quest to defeat an antagonist, most of the time original.Yoshihiko Maekawa, a producer at AlphaDream who also co-directed Super Mario RPG, noted how the latter was inspired by a children's toy in Japan where the player had to press buttons in time with music.From there he conceptualized turn-based mechanics that blended action with general RPG gameplay, where the player had to make timed button presses to be more successful.[10] Mario & Luigi: Bowser's Inside Story was revealed to be in development in October 2008 in Japan at Nintendo's Tokyo Press Event.However, Maekawa believed the company not only got very good at designing sprites due to limited graphical capability on prior consoles, but they also helped convey comical expressions, so they were kept.[12] Akira Otani, a producer of the series, considered the animation to be the main reasoning for the extensive development process of Mario & Luigi: Dream Team.For example, when one of the prototypes of the game that involved rapid and sudden button presses was presented to Shigeru Miyamoto, he directly turned the concept down and asked for it to be simpler.In addition, timing reasons led the developers to choose the 3DS as they could easily build upon prior assets instead of creating the title from scratch.[15] "The Mario & Luigi games were on a decline - a source once mentioned to me that this year's Bowser's Inside Story remake sold so badly that Nintendo axed other 3DS plans due to it."From 2018 to 2019, AlphaDream began searching for people to hire, including graphic designers and production assistants with the intention of future games for the Nintendo Switch and smartphones.