WWE 2K
Visual Concepts would take over lead development of the series beginning with WWE 2K20 in 2019.The first game, WWF SmackDown!, was developed by Yuke's, published by THQ, and released on March 2, 2000; this arrangement would continue until 2012.[1][2] The series engine was originally based on the one used by the Japanese Toukon Retsuden, which was also developed by Yuke's.After using subtitles in previous installments, voice overs were introduced to the game's "Season Mode".Here Comes the Pain, pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown!Raw 2006, Yuke's had released previous entries of the series in Japan under the title of Exciting Pro Wrestling.That year, THQ took over as the Japanese publisher and rebranded the Exciting Pro Wrestling series under the licensed name.However, after THQ's bankruptcy, liquidation, and eventual dissolution in January 2013, publishing rights for the WWE video games were acquired by Take-Two Interactive.[8] Take-Two confirmed the acquisition in February, saying that it would also retain the services of Yuke's and the THQ staff that worked on the WWE series.[11][12] The game received generally negative reviews for various changes seen as a regression from 2K19, and for numerous bugs and technical issues upon its launch.[13] WWE 2K22, the twenty-second installment of the series, was released in March 2022 to a generally more favourable reception than its predecessor.WWE 2K23, the twenty-third installment of the series, was released in March 2023 surpassing the expectations preceded by 2K22.Unlike the previous games, where the player pressed two buttons to perform a grapple or an attack, players were able to place their opponents into a grapple position and then choose to perform a move by moving the directional buttons of their system's controller.Raw 2008, in order for players to force a character to submit, they had to tap buttons to move a marker towards the end of the meter labeled "Submit", and the only way for opponents to escape was for them to move the meter towards "Escape".Characters now perform different moves based on their opponent's current physical state.Similarly, the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage.Raw series, the player was able to choose a character from a roster and compete in an arcade-like feature called season mode.In season mode, players direct their characters through different career obstacles through a year of WWE programming to gain respect by other wrestlers and popularity among the fans.A result of this feature is that the player's character may only wrestle others and compete for championships from the same brand on which they are a part of.Online gameplay was kept at a minimum, as online players only had two game modes to compete in: one-on-one and a strip match, in which a player competes as any female wrestler in WWE and strips the opposition of her clothes, until she is left with only her undergarments.[35] In 2006, WWE launched a new brand, called ECW, which was named after the original Extreme Championship Wrestling promotion.WWE 2K18 contains 197 for the standard version (202 via Deluxe and Collector's Edition) with DLC announced at a later date.[citation needed] WWE 2K23 has 221 on the internal base roster with 25 others for DLC given an immense total of 246 (surpassing the 2k16 roster by double the portion) but 30 less than 2k20 which had 276 [citation needed] The series features a create-a-superstar mode, where players are able to create their own wrestler, including their move set and ring entrances.RAW 2006, the game first featured the ability for players to make an entrance for the created character.Raw 2007, as players could place pyrotechnics and special effects in any part of the character's entrance.[133] The series as a whole initially received generally positive reviews, however, overall reception would begin to decline in the late 2000s, as later games were criticized for their lack of innovations or improvements from previous installments.