Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)).One of the definitions is: Voxel is an image of a three-dimensional space region limited by given sizes, which has its own nodal point coordinates in an accepted coordinate system, its own form, its own state parameter that indicates its belonging to some modeled object, and has properties of modeled region.Another technique for voxels involves raster graphics where one simply raytraces every pixel of the display into the scene, tracking an error term to determine when to step.[5] Outcast, and other 1990s video games employed this graphics technique for effects such as reflection and bump-mapping and usually for terrain rendering.NovaLogic used the proprietary Voxel Space engine developed for the company by Kyle Freeman[11] (written entirely in Assembly language) to create open landscapes.[12] This rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time.While voxels provide the benefit of precision and depth of reality, they are typically large data sets and are unwieldy to manage given the bandwidth of common computers.However, through efficient compression and manipulation of large data files, interactive visualization can be enabled on consumer market computers.Although storage and manipulation of such data requires large amounts of memory, it allows the representation and analysis of spacetime systems.
Illustration of a voxel grid containing color values