Ken Silverman

Once considered the primary rival of John Carmack (later succeeded by Tim Sweeney),[1] Silverman started work on the Build engine sometime before his first semester at Brown University in 1993, under a contract with Apogee Software.[3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.Other creations by Silverman include the ZIP file archiver KZIP, the EVALDRAW programming environment, and the PNG file-size optimizer PNGOUT.In 2006, a GUI-driven version of PNGOUT known as PNGOUTWin [7] was released by Ardfry Imaging, a small company Silverman co-founded in 2005.The Voxiebox is capable of generating points of light within a volume of space, and in doing so enables the creation of 3D multiplayer gaming experiences that can be viewed from any angle without special glasses.
Silverman in 2002
Kenneth SilvermanMount Kisco, New YorkBrown UniversityGame programmerBuild engineKen's LabyrinthVoxlapDuke Nukem 3DShadow WarriorJohn CarmackTim SweeneyApogee SoftwarePNGOUTfirst-person shooterEpic MegaGamesengineAce of Spadesvolumetric displaySlashdotWitchavenWilliam Shatner's TekWarPowerSlaveRedneck RampageRedneck Rampage Rides AgainRedneck Deer Huntin'Extreme PaintBrawlWWII GIIon Fury3D Realms