Extreme PaintBrawl
Extreme PaintBrawl was developed in two weeks using the Build engine; its soundtrack was composed by musician Todd Duane,[2] who sent his demo tracks to Head Games.Despite being "distinguished as the first non-violent 3D shooter" by the Philadelphia Daily News, prior examples of non-violent first-person shooters have existed on the market a few years before Extreme PaintBrawl was released, namely Super 3D Noah's Ark by Christian video game developer Wisdom Tree and Chex Quest, an advergame total conversion of Doom for children.Extreme PaintBrawl received extremely negative reviews; criticism was directed toward its use of the obsolete Build engine, lack of game modes beyond a variation of capture the flag, maps that did not resemble actual paintball fields at all, an unfitting soundtrack, and a practice mode that only allowed players to roam through a map without any enemies or targets.The game was also plagued by bizarre AI behavior, including computer-controlled teammates getting caught near doors and walls or standing still in open areas of the map, but also being able to exhibit perfect aim.[5] Later reviews have maintained a similar negative reception towards Extreme PaintBrawl; Richard Cobbett of PC Gamer named the game as one of the 15 worst PC games of all time in 2010, remarking that "things that didn't make it into this first and final build included functional AI, multiplayer code that could connect to other computers, characters who didn't walk through walls, or any sense of fun whatsoever.