Soulcalibur VI

Soulcalibur VI retains classic mechanics like the 8-Way Run and Guard Impact while introducing innovative gameplay features such as Reversal Edge and a revamped Soul Charge system.The game retains many familiar gameplay elements, including the 8-Way Run, Guard Impact, and character creation, while enhancing the traditional formula with the introduction of new mechanics such as Reversal Edge and the newly revamped Soul Charge.[1] The Reversal Edge allows players to defend against an incoming attack and quickly counterattack, accompanied by a slow-motion effect that enables more defensive options for players.Soulcalibur VI features a base roster of 21 playable characters.^a Guest character; DLC guests are not part of the game's storyline ^b Unlockable, but unplayable online ^1 2 Number denotes the season in which the character was added as DLC Soulcalibur VI serves as both a sequel and a reboot to the series, taking place during the 16th century to revisit the events of the first Soulcalibur game/second Soul series game entry in order to "uncover hidden truths.The main narrative centers around Kilik as he sets out to confront the Soul Edge and Nightmare, primarily taking place in Europe.Predominantly set in Asia, the player embarks on a journey to prevent Azwel from recreating the Evil Seed while grappling with their own malfestation.In 1584, about a year after the Evil Seed ravaged the world, the hero, referred to as the Conduit, awakens from a violent nightmare involving Soul Edge and a mysterious realm.However, before they can rest, the Conduit is contacted by the Aval Organization and informed that Grøh survived his encounter with Azwel but must be eliminated due to his malfestation.According to Okubo, the title's code name was "Luxor" to reflect the team's intention of creating a brighter experience akin to the original Soulcalibur."[45][51] Dead or Alive 6 director and producer Yohei Shimbori expressed confusion over why his series faced criticism for its fan service content, while Soulcalibur VI "can do it and doesn't get a beating over it.
Soulcalibur VI demo at E3 2018
MitsurugiGeralt of RiviaDeveloper(s)Bandai Namco StudiosPublisher(s)Bandai Namco EntertainmentDirector(s)Producer(s)Designer(s)Programmer(s)Artist(s)Hiroaki HashimotoWriter(s)Composer(s)SoulcaliburEngineUnreal Engine 4Platform(s)PlayStation 4WindowsXbox OneGenre(s)FightingSingle-playermultiplayerfighting video gamefirst installmentCharacters of the Soulcalibur seriesIvy ValentineNightmareSophitia AlexandraCassandra Alexandrarebootfirst Soulcalibur game/second Soul series game entrySoulcalibur VCassandraZasalamelCassandra from the original timelineXianghuaSophitiaCervantes de LeonE3 2018The Game Awards 2017Tekken 7season passesMetacriticDestructoidElectronic Gaming MonthlyGame InformerGameRevolutionGameSpotPlayStation Official Magazine – UK4PlayersHobbyConsolasNew York Daily NewsGame RevolutionDead or Alive 6fan servicePlayStation StoreSoulcalibur IIISoul BladeSoulcalibur IISoulcalibur IVGame Critics AwardsThe Game Awards 2018Gamers' Choice AwardsTitanium Awards22nd Annual D.I.C.E. AwardsFighting Game of the YearSXSW Gaming AwardsYouTubePolygonNewsweekKotakuZiff DavisUSGamerEngadgetCBS InteractiveEGMNowPlayStation BlogThe Game AwardsFun & Serious Game FestivalScreen RantSouth by SouthwestMobyGamesSoul EdgeLegendsCharactersNecridHeihachiDarth VaderKratosDevil JinTekkenPac-Man FeverDance, Voldo, DanceNamco × CapcomProject X Zone 2Warriors Orochi 3KayaneThe King of Fighters All Star