It is part of the Shinobi series.The game stars the master ninja Hotsuma, leader of the Oboro clan, who wields Akujiki, a sword that feeds on souls.Upon finding a golden castle after an earthquake, Hotsuma makes it his goal to defeat the powerful sorcerer Hiruko, who had summoned hellspawn creatures in Japan to destroy Tokyo.Aware of their destiny, the brothers trained incessantly, instructed by their foster parent, Kobushi (previous leader of the Oboro Clan).10 years passed as the brothers refined their techniques and honed their senses, preparing for the longtime duel and training their skills.Four years after, a massive earthquake struck Tokyo, and a mysterious Golden Palace appeared in the center of the destroyed city.With the appearance of the palace came the return of the powerful sorcerer Hiruko, who was thought to have been defeated and sealed by the Oboro Clan long ago.Ageha is mad with Hotsuma exacting his revenge, but he tells her that he does not need her help, and then leaves her and goes through the city roofs, where he encounters mysterious ninja named Aomizuchi, whom he fights, and Akujiki awakens by tasting his blood.She explains him that he will need to feed the sword by killing the possessed fighters, whose souls have been darkened, to still Akujiki and prevent it from consuming Hotsuma.Midway into his journey, Hotsuma encounters a young shrine maiden named Kagari who believes that she is intended to be sacrificed by Hiruko to release a statue called Yatsurao.She also reveals that the death match between him and Moritsune was not really to decide the Oboro's leader, but to provide a soul to keep Akujiki sated.However, in 2001 Overworks member Noriyoshi Ohba realized that he had time to develop a new Shinobi game, and Sega returned to publish it.His usage of ninja magic was a recurring feature in the series, implemented as part of a desire to mix older and newer gameplay elements, but his "stealth dash" move was a new addition consistent with the overall fast-paced nature of the game.[11] Hotsuma's "stealth dash" move hatched from Uriu's knowledge of real life ninja's ability to "divide themselves into different bodies".[3] Shinobi was showcased at Electronic Entertainment Expo (E3) 2002 together with other prominent Sega titles such as Crazy Taxi 3: High Roller, ToeJam & Earl III: Mission to Earth, and Panzer Dragoon Orta.[12][13] On September 25, 2003, Shinobi was re-released as part of Japan's The Best budget line with a bonus DVD containing a trailer for Nightshade and gameplay footage played by experienced players.[7] Weigand stated that "[a]lthough some of the techno-pop music pieces don't fit the sword-and-sorcery theme, the atmospheric sound effects vibrantly ring true throughout".GamePro's Mike Weigand highlighted the TATE attack as "cool" and "hyper-violent", and praised the game's overall emphasis on "head-on deception" rather than stealth.[7] IGN's David Smith and GameSpy's Benjamin Turner criticized the poor artificial intelligence and repetitiveness of the basic enemies while praising the bosses.Smith called Hotsuma "a great design, a sort of post-modern evolution of the ninja in comparison to the thoroughly traditional Joe Musashi [the main protagonist of the series]", additionally commending the coordination of his moves with his appearance.