The Cyber Shinobi

Although the objective of the game is still to reach the end of the stage and then fight a boss, the player cannot proceed onwards at certain points until the enemies are eliminated, similar to a side-scrolling beat-'em-up.By destroying item containers located throughout each stage, the player can pick up power-ups marked by the letters "L", "P", "S" and "N" to fill out each individual gauge by one unit.Environments like a construction site, harbor, heliport, jungle, waterfall, and enemy hideout added visual variety.Joe must fight his way through a series of six stages in order to prevent Cyber-Zeed from launching its stolen stockpiles of plutonium around the world.[2] Richard Leadbetter gave the game a score of 46% and compared it unfavorably to the Master System version of the original Shinobi.
Shinobi 2Developer(s)Publisher(s)Composer(s)ShinobiPlatform(s)Master SystemGenre(s)Platformhack and slashSingle-playerAlex Kidd in Shinobi Worldbeat-'em-upshurikenJoe MusashiMean MachinesSega ProParagon PublishingMobyGamesInternet ArchiveShadow DancerThe Revenge of ShinobiShinobi LegionsThe G.G. ShinobiNightshadeSonic & All-Stars Racing TransformedProject X Zone 2Sega HeroesSonic the Comic