[6] One example of a puzzle is the Frankenstein's monster which must be created by combining body parts in a specific location on the horror film set.[6][10] The success of Dizzy: Prince of the Yolkfolk prompted Big Red Software to take the series in a new direction.[6][10] Pete Ranson, Paul's brother, was one of Big Red Software's graphic designers and was given the job of creating a new character.[6] After making the decision to use a new character rather than Dizzy, Codemasters allowed Big Red Software free rein to develop the new game, only stipulating that it must be ready for release within 12 weeks.The game was originally designed for the ZX Spectrum and then ported to the Amstrad CPC, due to the systems' similar architecture.The magazine's reviewer wrote that despite the game featuring "brilliant humour and some of the best puzzles and animation seen in an arcade adventure",[11] it remained a "cruel parody" of the Spectrum version that "plays with all the style and grace of a drunken elephant!Comments ranged from Seymour having "snatched Dizzy's crown"[9] to him being called "a peeled potato on legs",[15] an "albino mutant lardball"[12] and "a sort of slug-type thing".[10] Seymour Goes to Hollywood was praised for its comparatively large size and for having more logical puzzles than Dizzy games, due to it being set in the real world.