Ridge Racer 3D

There are several single player game modes: Namco Bandai had announced the creation of a Ridge Racer for Nintendo's upcoming system at E3 2010.The background music was produced by Namco Bandai's NBGI unit, including Rio Hamamoto, Taku Inoue, Hiroshi Okubo, Akihiko Ishikawa, and Ryo Watanabe.Eurogamer's review criticized the game for lacking new courses but praised it overall as "a Ridge Racer experience that could be unlike any other" by virtue of its 3D visuals.Many publications said that the game still kept the core Ridge Racer mechanics intact, such as drifting, and retained what they felt made the franchise fun.The controls were also praised by several for being responsive, with Nintendo World Report saying the game works "surprisingly well" with the system's Circle Pad.[18] Eurogamer found the tracks to feel like rehashes of earlier Ridge Racer games,[11] and Joystiq claimed that the lack of an online mode might put off some players.While several criticized the graphics for being fuzzy and unimpressive,[21][11][15] with GamePro saying they were inferior to the Ridge Racer games for the PlayStation Portable,[14] Destructoid disagreed, writing that they were bright and colorful.
Gameplay screenshot
Developer(s)Namco Bandai GamesPublisher(s)Designer(s)Composer(s)Ridge RacerPlatform(s)Nintendo 3DSGenre(s)RacingSingle-playermultiplayervideo gameNintendoRidge Racer DSdriftingStreetPass3D stereosoundtrack albumRidge Racer 2MetacriticDestructoidEurogamerFamitsuGame InformerGameProGameRevolutionGameSpotJoystiqNintendo PowerAsphalt 3DPlayStation PortableRidge Racer 7JapaneseHepburnGame RevolutionRidge Racer (1993)Ridge Racer 2 (1994)Rave RacerRidge Racer RevolutionRage RacerRidge Racer 64Ridge Racer VRidge Racer 6Ridge Racer UnboundedRidge Racers (2004)Ridge Racers 2 (2006)Ridge Racer AcceleratedRidge Racer DriftRidge Racer VitaRidge Racer SlipstreamShinji HosoeYuu MiyakeNobuyoshi SanoKohta TakahashiBandai Namco EntertainmentPac-Man FeverNamCollection