Non-linear editing

A non-linear editing approach may be used when all assets are available as files on video servers, or on local solid-state drives or hard disks, rather than recordings on reels or tapes.An editor can, for example, at the end of the day in the Olympic Games, easily retrieve all the clips related to the players who received a gold medal.[1] In broadcasting applications, video and audio data are first captured to hard disk-based systems or other digital storage devices.It also makes it easy to change cuts and undo previous decisions simply by editing the EDL (without having to have the actual film data duplicated).codecs such as Apple ProRes, Advanced Video Coding and mp3 are very widely used as they allow for dramatic reductions on file size while often being indistinguishable from the uncompressed or losslessly compressed original.This software is likely to be present[2] in almost all post-production houses globally, and it is used for feature films,[3] television programs, advertising and corporate editing.The social media revolution has brought about a significant change in access to powerful editing tools or apps, at everyone's disposal.One example of these tape and disc-based systems was Lucasfilm's EditDroid, which used several LaserDiscs of the same raw footage to simulate random-access editing.Notably, Francis Coppola edited The Godfather Part III on the system, and Stanley Kubrick used it for Full Metal Jacket.The Flyer used a proprietary wavelet compression algorithm known as VTASC, which was well regarded at the time for offering better visual quality than comparable non-linear editing systems using motion JPEG.Hard disk storage was also expensive enough to be a limiting factor on the quality of footage that most editors could work with or the amount of material that could be held digitized at any one time.By February 1993, this team had integrated a long-form system that let the Avid Media Composer running on the Apple Macintosh access over seven terabytes of digital video data.The system made its debut at the NAB conference in 1993 in the booths of the three primary sub-system manufacturers, Avid, Silicon Graphics and Sony.Within a year, thousands of these systems had replaced 35mm film editing equipment in major motion picture studios and TV stations worldwide.But the M-JPEG data rate was too high for systems like Avid/1 on the Apple Macintosh and Lightworks on PC to store the video on removable storage.Eidos chose the new ARM-based computers from the UK and implemented an editing system, launched in Europe in 1990 at the International Broadcasting Convention.Because it implemented its own compression software designed specifically for non-linear editing, the Eidos system had no requirement for JPEG hardware and was cheap to produce.[citation needed] In the early 1990s, a small American company called Data Translation took what it knew about coding and decoding pictures for the US military and large corporate clients and spent $12 million developing a desktop editor based on its proprietary compression algorithms and off-the-shelf parts.Inspired by the success of Media 100, members of the Premiere development team left Adobe to start a project called "Keygrip" for Macromedia.Difficulty raising support and money for development led the team to take their non-linear editor to the NAB Show.After various companies made offers, Keygrip was purchased by Apple as Steve Jobs wanted a product to compete with Adobe Premiere in the desktop video market.In 2004 the first cloud-based video editor, known as Blackbird and based on technology invented by Stephen Streater, was demonstrated at IBC and recognized by the RTS the following year.Despite their reliance on a network connection, the need to ingest material before editing can take place, and the use of lower-resolution video proxies, their adoption has grown.Their popularity has been driven largely by efficiencies arising from opportunities for greater collaboration and the potential for cost savings derived from using a shared platform, hiring rather than buying infrastructure, and the use of conventional IT equipment over hardware specifically designed for video editing.Examples of software for this task include Avid Media Composer, Apple's Final Cut Pro X, Sony Vegas, Adobe Premiere, DaVinci Resolve, Edius, and Cinelerra-GG Infinity for Linux.Storage limitations at the time required that all material undergo lossy compression techniques to reduce the amount of memory occupied.
An example of a video editing studio
A non-linear video editing studio
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