Crusader Kings (video game)

In the game, the player attempts to lead their dynastic demesne across four centuries, while managing its familial, economic, military, political, and religious affairs and stability.Rulers are supported by appointed councillors, a Chancellor, Steward, Marshal, Spy Master, and Diocese Bishop, and oversee scutage from their vassals.Crusader Kings also differs from many similar turn-based strategy games in that time flows continuously rather than taking place in discrete turns.As such, the player is able to pause the game, examine the map and its characters, and make decisions and give orders, then speed up or slow down time as events take their course.The lowest level count vassal tiers (i.e. castle baron, city mayor, church bishop), as seen in Crusader Kings II are not represented.
Developer(s)Paradox Development StudioPublisher(s)Koch MediaParadox InteractiveProducer(s)Johan AnderssonDesigner(s)Programmer(s)Artist(s)Composer(s)Inon ZurEngineEuropa EnginePlatform(s)Microsoft WindowsMac OS XGenre(s)Grand strategySingle-playermultiplayergrand strategy gameClausewitz EngineCrusader Kings IICrusader Kings IIIMiddle AgesWilliam the Conquerorfall of ConstantinopleBattle of HastingsThird CrusadeHundred Years' WarEuropa Universalisrole-playing video gamesdynastydemesnescutageturn-basedsubstantive titlesimperial, royal, or noble rankgame programmerEuropa Universalis IIStrategy FirstMetacritic1Up.comComputer Games MagazineComputer Gaming WorldGameSpotGameSpyPC Gamer (US)review aggregationfosterlingsfan made modsVirtual ProgrammingPC GamerMobyGamesTwo ThronesEuropa Universalis IIIEuropa Universalis IVHearts of IronHearts of Iron IIHearts of Iron IIIArsenal of DemocracyEast vs. WestHearts of Iron IVVictoria IIVictoria 3DiplomacySengokuMarch of the EaglesStellarisKaiserreich