Bullet time

It is a depth enhanced simulation of variable-speed action and performance found in films, broadcast advertisements, and realtime graphics within video games and other special media.Muybridge later assembled the pictures into a rudimentary animation, by having them traced onto a glass disk, rotating in a type of magic lantern with a stroboscopic shutter.A debt may also be owed to MIT professor Harold Edgerton, who, in the 1940s, captured now-iconic photos of bullets using xenon strobe lights to "freeze" motion.[10] He applied the technique to his artistic practice in a video projection, titled Dead Horse[11] in an ironic reference to Muybridge, that was exhibited at the London Electronic Arts Gallery in 1998 and in 2000 was nominated for the Citibank Prize for photography.Gaeta said of The Matrix's use of the effect: For artistic inspiration for bullet time, I would credit Otomo Katsuhiro, who co-wrote and directed Akira, which definitely blew me away, along with director Michel Gondry.His music videos experimented with a different type of technique called view-morphing and it was just part of the beginning of uncovering the creative approaches toward using still cameras for special effects.[23] The popular science television program, Time Warp, used high speed camera techniques to examine everyday occurrences and singular talents, including breaking glass, bullet trajectories and their impact effects.Cameras were arranged, behind a green or blue screen, on a track and aligned through a laser targeting system, forming a complex curve through space.Universal capture, a machine vision guided system, was the first ever motion picture deployment of an array of high definition cameras focused on a common human subject (actor, Neo) in order to create a volumetric photography.
Muybridge Animal Locomotion (1887) Plate 522. A 97, jumping; B 98, hand-spring; C 98, somersault; D 99, Somersault; E 99, spring over man's back [ 5 ]
Muybridge Animal Locomotion. Plate 172. Model 12. Stepping up on a trestle; jumping down, turning
A row of small cameras set up to film a "bullet time" effect
Bullet Time (novel)visual effectsimulationrealtime graphicsvideo gamesbulletscamera anglepoint-of-viewslow motionvirtual cameravirtual worldvirtual realitymorphingvirtual cinematographyThe MatrixMax PayneAnimal LocomotionEadweard MuybridgechronophotographyThe Horse in MotioncamerasanimationzoopraxiscopeThomas EdisonUniversity of PennsylvaniaHarold Edgertoncel animationJapaneseSpeed RacerMach FiveBath Academy of ArtAcceptZbigniew RybczynskiMichel GondryBUF CompagnieThe Rolling StonesLike A Rolling StoneSmirnoffThe GapLost in SpaceBuffalo '66The Human BodyThe Wild BunchSam Peckinpahheroic bloodshedJohn WooJohn GaetaManex Visual EffectsInterpolationOtomo KatsuhiroCyclone StudiosRemedy EntertainmentF.E.A.R.live musicCreed LiveTime Warpstill camerasslow-motionframe ratemotion capturevolumetric photographyPaul Debeveccomputer visionfree viewpoint televisionmature technologyTime-lapse photographyVarietyHendricks, GordonWayback MachineEmpireGamesRadarDigital SpyKotakuThe Matrix ReloadedThe Matrix RevolutionssoundtrackThe Matrix ResurrectionsThe Matrix RevisitedThe AnimatrixCharactersAgentsKeymakerMorpheusOraclePersephoneTrinityDigital rainNebuchadnezzarRed pill and blue pillEnter the MatrixOnlineAwakensAccoladesMatrix defenseMatrixismSamsung SPH-N270The Matrix ComicsThe MeatrixThe Official Matrix ExhibitMultiVersusMax Payne 3Mona SaxLate Goodbye