Tube Slider

The game takes place on Earth in the middle of the 21st century, where a new sport based around tube sliding was born out of people's desire for speed and competition, after hydrogen-based energy replaced fossil fuels in motorsports.Despite the peaceful and environmental preservationist culture of the world, people sought to satisfy their desire for speed and competition, leading to the birth of a new sport based around tube sliding.[4] He explained that the enclosed tube courses gave NDcube the ability to design futuristic and complex track structures not found in typical racing games."[17] GameZone's Louis Bedigian praised its gameplay for being different compared to F-Zero and other futuristic racing titles, visual effects, accessible difficulty and concept.[25] GameRevolution's Nebojsa Radakovic positively noted the game's smooth framerate and subtleties of speed maintenance, but criticized its uninteresting setting, lack of additional modes and ubiquity.[16] X-Play's Sandon Chin regarded it as an average game lacking in depth and variety, finding the ability to steal energy from a rival craft as its only unique feature.[22] Nintendo World Report's Jeff Shirley commended the detailed environments, music and responsitve controls, but leveraged his criticism at its limited number of tracks, cheap difficulty and generic feeling.[21] Electronic Gaming Monthly's three reviewers criticized its "shallow" gameplay, energy-stealing mechanic for not working well, backgrounds and "questionable" physics, recommending the original Wipeout instead.[15] GMR's Andrew Pfister praised the title's graphical prowess for its consistent framerate, but ultimately found it boring due to tracks lacking obstacles because of their nature.[23] Nintendojo's Glenn Dillard summarized that "Tube Slider is a mildly fast racing game with mediocre techno beats, unbalanced gameplay, but “wow" worthy environments.
Gameplay screenshot.
Developer(s)NDcubePublisher(s)NEC InterchannelDirector(s)Producer(s)Designer(s)Programmer(s)Artist(s)Nizo YamamotoComposer(s)Platform(s)GameCubeGenre(s)RacingSingle-playermultiplayerracing video gamemotorsportsNintendoGame Boy AdvanceF-ZeroStudio 4°CWipeoutshoulder buttonssplit screentime trialDentsuMario PartyMario Party 9race tracksroller coastersCapcomPlayStation 2MetacriticElectronic Gaming MonthlyGameRevolutionGameSpotGameSpyX-Playreview aggregatorMatt CasamassinaExtreme-G 3Dave HalversonDestructoidCNET NetworksEnthusiast GamingEurogamerGamer NetworkVandalEl EspañolIGN EntertainmentRed VenturesZiff DavisCraveOnlineGameSpy IndustriesCasamassina, MattTechTVHalverson, DaveGameFAQsMobyGamesNintendo CubeSuperstarsJamboreeWii PartyWii Party UEverybody 1-2-Switch!