The Super NES version adds eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards.Natural hazards include human footsteps, electrical outlets, bug spray, spiders, antlions, lawnmowers, and rain, which washes away pheromone trails and can flood the bottom of ant nests.SimAnt was developed by Maxis and designed and programmed by the company's co-founder Will Wright alongside his high school friend Justin McCormick.While Wright focused on the simulation core during the day, McCormick handled much of the front-end programming at night with the duo meeting twice daily.[18][19][20] Using Wilson's scientific data, Wright said the game was designed with layers of complexity based on how ants function in the real world, making it a form of "self-directed learning.[14] Wilson commented that the game "captured the subtleties of life in an ant colony" and that he was charmed enough by its "sophistication and precision" that he would recommend it to entomology students.[29] This last port, developed by Tomcat System, contains eight gameplay scenarios alongside the full game; has unique graphics and music; and is compatible with the Super NES Mouse.An enhanced CD-ROM version from November 1993 featured Super VGA graphic, digital sound, 20 minutes of full-motion video, and an avatar named SimAntha to entertain and guide the player.[36] Computer Gaming World stated that "players seeking a non-linear, unconventional and provocative strategy simulation will hit paydirt with SimAnt.Designer Will Wright stated in 1994 that he considered the game his biggest disappointment up to that point in his career as he felt he failed to convey "how cool ants are."[50] In a 1996 postmortem, Wright considered SimAnt as effectively educational yet "too simple" and lacking the same level of creativity and personal imprinting of the original SimCity.[56] Wright has stated that working on SimAnt helped inspire him to create the hugely successful social simulation game The Sims, first released by Maxis in 2000.[7][17][57] The crowdfunded real-time strategy game Empires of the Undergrowth, released for early access on Steam in 2024, is considered a spiritual successor to SimAnt.