Silent Hill 2

An extended version containing a bonus scenario, Born from a Wish, and other additions were published for Xbox in December of the same year.In contrast with the previous title, whose narrative concerned cult activity, Silent Hill 2 focuses directly on the psychology of its characters.[2] Silent Hill 2 does not use a heads-up display; to check James' health, location, and items, the player must enter the pause-game menu to review his status.[3] He also updates relevant maps to reflect locked doors, clues, and obstructions,[2] and writes down the content of all documents for future reference.[3] Much of the gameplay consists of navigating the town and finding keys or other items to bypass doors or other obstructions, with less focus on killing enemies.[1] James keeps a radio with him, which alerts him to the presence of creatures by emitting static, allowing him to detect them even through the thick fog or darkness.[5] As opposed to the first game where the monsters and environments were a real manifestation, and everybody could see what was happening, this time the town draws upon the psyche of its visitors and ultimately forms alternative versions of itself, which differs depending on the character; thus, Silent Hill 2 acts as more of an internal representation of a person's guilt or demons.James Sunderland (Guy Cihi) arrives in Silent Hill after receiving a letter from his late wife Mary (Monica Taylor Horgan), who had been suffering from an illness and died three years before.[10][13][14] While searching a local park, James meets Maria (Horgan), a woman who strongly resembles Mary but has a much more assertive and sexual personality.[9] James heads to the hotel's rooftop, and depending on choices made by the player throughout the game, he encounters either Mary or Maria disguised as her.[23] Born from a Wish is a side-story scenario in the special editions and re-releases of the game in which the player takes control of Maria shortly before she and James meet at Silent Hill.Other noticeable themes in Silent Hill 2 are mental illness,[26] lust, love and abuse,[27] including an exploration of how it affects people.Its design not only serves to psychologically frighten the player, as the sharp edges of the triangular head were intentionally illustrated to "suggest the possibility of pain"[29] according to its creator Masahiro Ito, but it is also emblematic of many of the themes related to the narrative, as it represents the guilt that James experienced, the retribution he seeks for his actions, and the sexual frustration that he felt while his late wife, Mary, was terminally ill.[30] According to GameSpot, "critics have championed" the game as a key example of video games as an art form.[5][34][35] The story was conceived by CGI director Takayoshi Sato, who based it on Russian author Fyodor Dostoevsky's novel Crime and Punishment (1866), with individual members of the team collaborating on the actual scenario.[7] Developed at the same time,[7] the PlayStation 2 version of Silent Hill 2 and its Xbox port debuted at the March 2001 Tokyo Game Show to positive reactions.[43] When dealing with the game's camera angles, the team struggled with a balance between those that stayed true to the creative vision and those that did not hamper gameplay.A Video Game Symphony concert in Chicago, Illinois, Yamaoka performed music from the series, including "Theme of Laura", with a full-size orchestra.[55][56] The original European edition also included a second disc: a "Making-of" DVD video featuring trailers, an artwork gallery and a documentary on the game's development.Jeff Lundrigan reviewed the PlayStation 2 version of the game for Next Generation, rating it four stars out of five, and stated that "it's not for the faint of heart, nor anyone looking for fast action, but those who enjoy a good shiver won't be disappointed".[84] Jon Thompson of AllGame stated: "Silent Hill 2 feels a bit rushed, and although it might not live up to the dizzying horror of the first game, it packs enough of its own punch to make it a worthy sequel."[73] IGN's Doug Perry wrote: "It's frightening, deep, clever, and tries to improve the genre, if just a little, and in the end, that's all I really want in a survival horror game."[2] In Replay: The History of Video Games (2010), Tristian Donovan described Silent Hill 2 as the "high point" of the series.[86] The graphics and atmosphere of Silent Hill 2 were praised by reviewers, who highlighted the smooth transitions from computer-generated (CG) to in-game cutscenes and the sense of claustrophobia caused by the fog.Allen Rausch of GameSpy considered the PC port overall to be "[a] fantastic translation of Konami's stylish and scary survival-horror game".[4] Conversely, Ron Dulin, another reviewer for GameSpot, wrote: "Not even the game's foggy atmosphere is thick enough to hide Silent Hill 2's problems".[95] In 2009, Wired News listed it as the 11th most influential game of the decade for its emphasis on psychological horror and exploration of taboo topics such as incest and domestic abuse, rather than gore.Developed by Bloober Team with contributions by original Silent Hill 2 artist Masahiro Ito and composer Akira Yamaoka, it was released for the PlayStation 5 and Windows[104] on October 8, 2024.[105] In October 2022, it was announced that the game would be adapted into a film titled Return to Silent Hill, with Christophe Gans set to direct.
A screenshot from a video game. On the corner of a foggy street, a monster with no arms faces a man in a green jacket wielding a pipe.
James preparing to fight a monster
"Bubble Head Nurses" (pictured) and "Mannequins" (creatures composed of only two pairs of female legs) were designed to be sexually suggestive, and a reflection of James' subconscious sexual desires during Mary's hospitalization. [ 32 ]
Silent Hill 2 (2024 video game)Developer(s)Team SilentPublisher(s)KonamiDirector(s)Producer(s)Artist(s)Masahiro ItoWriter(s)Hiroyuki OwakuComposer(s)Akira YamaokaSilent HillPlatform(s)PlayStation 2WindowsGenre(s)Survival horrorSingle-playervideo gameKonami Computer Entertainment TokyoJames Sunderlandremasteredhigh-definitionPlayStation 3Xbox 360Silent Hill HD CollectionremakeBloober TeamPlayStation 5Crime and PunishmentFyodor DostoevskyDavid LynchFrancis BaconAndrew Wyethpsychological horrorsymbolismsoundtrackbest video games of all timeSilent Hill 3player characterthird-person viewheads-up displayHealthList of Silent Hill series charactersfirst Silent Hill gamebackstoryDonna BurkePyramid HeadcanonicityShiba Inuextraterrestrialsaffects peopleGameSpotvideo games as an art formTakayoshi SatoGameCubeTokyo Game ShowDavid CronenbergDavid FincherAlfred Hitchcockpsychological thrillerhorror filmJacob's LadderRembrandtTomb RaiderAlone in the DarkJapanese comicsDaijiro MorohoshiJunji Itowire-frame modelspolygonstexturesmotion captureSoftimageMary Jane KellyJack the RipperJack the Ripper suspectsEddie MurphyThe Netshopping cartSan Bruno, CaliforniaSoundtrack albumvideo game soundtrackindustrialtrip hopdark ambientalternative rockKing RecordsAllMusicsound effectsPlayStation PortablePlay! A Video Game SymphonyChicago, IllinoisMaking-ofGreatest HitsCreature Labsquicksavetrailersvoice actorsMetacriticAllGameEurogamerFamitsuGame InformerGameSpyNext Generationvideo game journalistscutscenesbossesone of the best video games of all timeX-PlayGameProGamesRadarWired NewsGameTrailersThe EscapistBen "Yahtzee" CroshawReturn to Silent HillChristophe GansJapaneseHepburnLost HighwayCBS InteractivePolygonKonami Computer Entertainment Tokyo, Inc.Brandon SheffieldGamasutraUnited Business MediaKonami of America, Inc.Future PublishingAmazon.co.jpBloody DisgustingPC GamerFuture plcGamer NetworkGamesindustry.bizImagine MediaGamesRadar+MobyGamesSilent Hill fHD CollectionSilent HillsCharactersHeather MasonComicsReturn to