Though Nostalgia 1907 received praise for its ambition and unique cinematic atmosphere, critics disliked its dialogue for being awkward and its lack of player interactivity making it boring to play.[3] The game's bomb defusal scenes are believed to have had an influence on Hideo Kojima's Policenauts, which features a similar destruction sequence.[3] The story follows Kasuke Yamada, a Japanese man aboard a luxury cruise liner named the Nostalgia during its voyage in the northern Atlantic Ocean.[5] He chose the Sharp X68000 computer as the system the game would be developed for as the president of Takeru was a fan of it, which made it easier for him to get the project approved.MegaDrive felt that while the game had clear ambition and a unique atmosphere was hampered by awkward dialogue and a large lack of player input, alongside strange puzzle solving and cutscenes that dragged on for too long at times.[11] In a more positive retrospective review, Play Magazine said that the unique atmosphere and mood made Nostalgia 1907 an interesting title in the text-based adventure game genre.