Nostalgia 1907

Though Nostalgia 1907 received praise for its ambition and unique cinematic atmosphere, critics disliked its dialogue for being awkward and its lack of player interactivity making it boring to play.[3] The game's bomb defusal scenes are believed to have had an influence on Hideo Kojima's Policenauts, which features a similar destruction sequence.[3] The story follows Kasuke Yamada, a Japanese man aboard a luxury cruise liner named the Nostalgia during its voyage in the northern Atlantic Ocean.[5] He chose the Sharp X68000 computer as the system the game would be developed for as the president of Takeru was a fan of it, which made it easier for him to get the project approved.MegaDrive felt that while the game had clear ambition and a unique atmosphere was hampered by awkward dialogue and a large lack of player input, alongside strange puzzle solving and cutscenes that dragged on for too long at times.[11] In a more positive retrospective review, Play Magazine said that the unique atmosphere and mood made Nostalgia 1907 an interesting title in the text-based adventure game genre.
The player interacts with a detective aboard the Nostalgia cruise liner.
Developer(s)TakeruPublisher(s)Sur Dé WaveDirector(s)Producer(s)Programmer(s)Artist(s)Composer(s)Platform(s)Sharp X68000Sega Mega CDPC-9801FM Towns MartyGenre(s)AdventureSingle-playeradventure video gamecruise linerCocoronFamicomStriderThe JuggernautIndustrial Revolutionsepia tonesHideo KojimaPolicenautsRusso-JapaneseJapaneseAtlantic Oceanspy novelsPC-8801Mitchell CorporationCannon DancerFamitsuHepburnPlay (US magazine)Wayback MachineEurogamerKadokawaMobyGames