Moguri Mod
[4] This forced the developers to directly upscale the original graphics of the game, which were low resolution and dithered, causing a loss of detail that is evident in the final product.[2] Moguri Mod was created to use a GAN (generative adversarial network) to allow for more detail than would normally be available using the source material, with layer edges also being redrawn manually.[6][7] After three years, it received a surprise update to version 9.0, in which all backgrounds were re-rendered using Stable Diffusion, 120 FPS and ultrawide support was added, shaders were added that could give the game's 3D models a cel-shaded or realistically shadowed look compared to their default appearance, and an option was included to swap the minigame Tetra Master to Final Fantasy VIII's Triple Triad.[6] Brandon R. Chinn of Superjump called the mod "a striking example of what can be done to properly remaster our beloved video games".[8] Connor Sheridan of GamesRadar+, calling the original remaster's backgrounds "muddy blurs", said that Moguri Mod was "beautifully crisp yet fluid" in comparison.