Microsoft Space Simulator

It was one of the first general-purpose space flight simulators and it incorporated concepts from astrodynamics, motion, and celestial mechanics.The graphics featured dithered gouraud shading 3D vessels, with texture mapped planets, moons, and deep-sky objects.Atmospheric effect are not modeled and all planetary surfaces are treated as flat spheres.A limited collision detection between vessels is implemented by using docking ports.PC Gamer gave the simulator a score of 84% in its September 1994 issue, praising its graphics and realistic approach to space travel, while criticizing the poor or non-existent sound and the interface.
Developer(s)Bruce Artwick Organization Ltd.Publisher(s)MicrosoftDesigner(s)Platform(s)MS-DOSGenre(s)Space flight simulatorSingle playerprogramMicrosoft Flight Simulatorastrodynamicsmotioncelestial mechanicsMicrosoft HomeBruce Artwick256-colorresolutionsditheredgouraud shadingtexture mappeddeep-sky objectsNewton's laws of motionrelativistic effectsspeed of lighttime dilationplanetary surfacescollision detectionSpace ShuttleManned Maneuvering UnitApollo Command/Service ModuleLunar ModulePC GamerMobyGamesInternet ArchiveHistoryFlight SimulatorWindows 95Wings of PowerCombat Flight SimulatorCombat Flight Simulator 2Combat Flight Simulator 3Flight Simulator IIMicrosoft Train SimulatorMicrosoft Train Simulator 2Microsoft FlightSublogicAces Game StudioPrecision Manuals Development GroupDovetail GamesAsobo Studiosimulation video game