In Mario's Picross, the player is presented with a puzzle grid (either 5 by 5, 10 by 10 or 15 by 15 spaces in size, depending on the difficulty chosen) that they must chisel at in accordance with the numerical hints provided on the upper and left-hand edges of the grid in order to reveal a picture.If the player finishes the puzzle, Mario makes a thumbs-up motion, and the final picture is shown, with a subtitle detailing what it is.[7] Jupiter would go on to become the developer for the majority of the Picross games present on Nintendo systems.[8] It was also re-released on the Nintendo 3DS Virtual Console in 2011 on 14 July in Europe, and in August for North America and Japan.They criticized the repetitive music and the fact that Mario does not appear in the main graphics, but acknowledged that the game is "undeniably addicting, especially if you love numbers".[21] Marcel van Duyn of Nintendo Life cited the game's addictive nature, volume of puzzles and soundtrack in his review.Lucas M. Thomas for IGN looked on the game positively, specifically referencing its amount of puzzles as a strength.[22] Chris Scullion of Official Nintendo Magazine praised the game's use of characters from the Super Mario series, although he felt that Mario's Picross would feel like a "slight step backwards" to those who had already played other Picross games.There were eight instalments of this series, each one having a different theme; Pokémon,[26] Yoshi's Story,[27] Kirby,[28] Star Fox 64,[29] The Legend of Zelda: Ocarina of Time,[30] Super Mario 64,[31] Wario Land II[32] and Donkey Kong Country,[33] respectively.[37] Being the original iteration of the series, other Mario video games have referenced Picross.