Legends of Valour
The protagonist arrives in Mittledorf (possibly from german Mittendorf, middle village) to visit their cousin Sven (named Gareth in the early version)[citation needed].Legends of Valour is played in a first-person perspective, being one of the first RPGs after it to use a smooth-scrolling three-dimensional environment engine in the style of Wolfenstein 3D, similar to Ultima Underworld.[2][3] The game's mechanics are complex for its time, requiring the player to eat, drink, sleep, pay taxes and take out life insurance.[2][4] The game takes place in a walled capital city called Mitteldorf, where the player can explore the streets, buildings and a massive network of dungeons and sewers connected through a natural cave system, while completing various missions given by its numerous citizens.Mitteldorf is over a square mile in size and among its many buildings are several taverns, hostels, shops, guilds, temples, prisons as well as other places of interest - well over a hundred locations in total.[4] These four statistics are determined by a dice-roll and can be re-rolled as desired during character creation, and the player's race adds bonuses to certain attributes.[4] The player can choose to play as a human, an elf, or a dwarf; the chosen race influences relations with other characters.People in Legends are stored as a set of eight 50-pixel high sprites, while monsters and large objects such as trees and streetlights are kept at a 100-pixel scale.Legends of Valour's dialogue operates in a tree structure, and as the player explores, more conversation topics regarding specific items, areas, and people of interest become available.Despite liking the 3-D VGA graphics, the magazine warned that the "grandiose claims" SSI made about the game and Spelljammer: Pirates of Realmspace threatened the company's "long-standing reputation for quality".[10][11] The One gave the Amiga version of Legends of Valour an overall score of 92%, referring to its first-person 3D perspective as "revolutionary ... Until you've seen the 3D in action it's hard for words to explain just how exhilarating the experience can be.""[13] Pelit criticises Legends of Valour's gameplay, expressing their disdain for the length of time it takes to travel to specific locations, and states that "moving along the streets has been hampered by 'ingenious' random arrests ... To stay alive, one has to sleep, drink, and eat, but cannot when it is so IMPOSSIBLE!"[13] Pelit's only compliment for Legends of Valour is its graphics, calling movement "technically sound" and expressing that "Externally, it looks good and with the smallest window, it updates quickly, which is a plus."[13] Pelit concludes their review by stating that "In [Legends of Valour] EVERYTHING is so perfectly (swear word) that the human brain capacity is not enough to understand it.