Legend Entertainment

In its final years, Legend fully pivoted to first-person shooters thanks to a growing relationship with Unreal developer Tim Sweeney and an acquisition by publisher GT Interactive.[9] Initially, the studio recruited former colleagues from Infocom for their experience, including programmer Mark Poesch,[3] and Steve Meretzky as an author and developer.[11] Legend's debut title was Spellcasting 101: Sorcerers Get All the Girls, which expanded on Infocom's text-based adventures by adding graphics for each of the game's rooms.[12] Meretzky described this as a "fusion of the depth and detail of Infocom games with a graphical presentation that would be more in keeping with what audiences circa 1990 demanded", which led to greater sales than their former studio had.[14] Legend also benefitted from a strong relationship with traditional book publishers, securing licensing deals for their team's favorite authors while costs were still low.[15] The studio continued to expand their game engine, adapting to the popularity of the mouse and the increased media storage of the compact disc.[11] The first project to take advantage of CD-ROM technology was Companions of Xanth, which signaled Legend's shift from traditional text adventures to a point-and-click interface.[13] Programmer Michael Lindner had gained valuable design experience from working on Gateway, allowing him to create Companions of Xarth as a solo project.[12] Adventure games were at their peak in the early 1990s, but the studio was facing difficult competition in the genre from Sierra On-Line and LucasArts, who had larger budgets and greater sales.[3] Their relationship with Random House also encouraged them to work with more of their authors,[11] leading to the 1995 release of Shannara based on the eponymous novels by Terry Brooks.[13] Both Legend founders described this period as a "blessing and a curse", gaining higher graphical fidelity and simplified development on a single compact disc, but slowly watching their costs rise until their games were no longer commercially sustainable.[3] In hindsight, Bates lamented the loss of the text interface, which removed the "magic" of having players see that the game recognized and rewarded surprising inputs.[11] Bob Bates became the chief creative officer for Zynga, Glen Dahlgren became one of the lead designers on Star Trek Online, and Mark Poesch became a developer at AOL and Accenture.
An image of game designer Steve Meretzky
Steve Meretzky , a veteran writer and designer from Infocom who contributed to Legend's reputation for adventure games
An image of Bob Bates presenting at the 2015 Game Developers Conference
Co-founder Bob Bates presenting at the 2015 Game Developers Conference
Legendo EntertainmentSubsidiaryVideo gamesBob BatesMike VerduDissolvedChantilly, VirginiapresidentSteve MeretzkyMichael LindnerParentAtari, Inc.developerpublishercomputer gamesadventureinteractive fictionInfocomTimequestlicensesCompanions of XanthDemons Don't DreamPiers AnthonyGatewaythe eponymous novelFrederik PohlEric the Unreadygame enginegraphicalcompact discbook publishingRandom HouseDeath GateShannaraMission CriticalactionStar Control 3first-person shootersUnrealTim SweeneyGT Interactivethe 1999 game adaptationThe Wheel of Time book seriesUnreal Engineadventure gamesActivisionMS-DOSdefense contractortext parserinfringing the copyrightbook publishersscience fictiona game of the same nameCD-ROMComputer Gaming WorldStar Control IIgame graphicsresearch and developmentMargaret WeisTracy HickmanThe Death Gate CycleSuperhero League of HobokenSierra On-LineLucasArtsmultimediathe eponymous novelsTerry BrooksMichael DornGame Developers Conferencegame publishersTake-Two InteractiveCallahan's Crosstime SaloonAccoladeStar Controlstrategy gamesSpider RobinsonCallahan book seriesa game adaptationJohn SaulBlackstone Chroniclesfirst-person shooterThe Wheel of Timethe book seriesEpic GamesInfogramesMark ReinUnreal II: eXpanded MultiPlayerchief creative officerStar Trek OnlineAccentureElectronic ArtsFacebookNetflixConsumer Electronics ShowGame PlayersCompute!Computer Game ReviewStrategy PlusGraphic adventureAction-adventureJohn Saul's Blackstone ChroniclesMindscapeUnreal Mission Pack I: Return to Na PaliGameSpyBlack Ops EntertainmentRetro GamerCRC PressGameSpotGamasutraTouchArcadePCGamesNThe AtlanticArs TechnicaEngadgetAdventure GamersJones & Bartlett PublishersSFGatePC GameProPC GamerHardcore Gaming 101Costikyan, GregSalon.comRobinson, SpiderRock Paper ShotgunCNN MoneyThe New York TimesGamesIndustry.bizHochberg, BurtComputer Games Strategy PlusNext GenerationWayback MachineMobyGamesUnreal: Return to Na PaliBoffo GamesRealSoundEnchanterSorcererSpellbreakerBeyond ZorkZork ZeroAnthologyZork booksLeather Goddesses of PhobosPlanetfallStationfallBallyhooBorder ZoneBureaucracyCutthroatsDeadlineThe Hitchhiker's Guide to the GalaxyHollywood HijinxInfidelJourneyThe Lurking HorrorA Mind Forever VoyagingMoonmistNord and Bert Couldn't Make Head or Tail of ItPlundered HeartsSeastalkerJames Clavell's ShōgunStarcrossSuspectSuspendedTrinityWishbringerThe WitnessCornerstoneFooblitzkyTim AndersonMichael BerlynMarc BlankAmy BriggsDave LeblingBrian MoriartyDouglas AdamsBruce DanielsAl VezzaJoe YbarraWestwood StudiosClassic Text Adventure Masterpieces of InfocomGet LampFeelieInvisiCluesLegends of ZorkReturn to ZorkThe Lost Treasures of InfocomZ-machineZork Nemesis