Charles S. Roberts, the founder of Avalon Hill, made the following comment about the game in 1983: Gettysburg was selected as a subject because of the upcoming Civil War Centennial, a wise choice because the celebration was widely publicized.However, he thought for newer players, "it is quite a reasonable game in its class, a brisk, easy classic, and quite a pleasant introduction to the hobby for anyone interested in the period."[6] R. B. McArthur for Washingtonian in 1980 said that "It is not hard to improve on Lee's actual tactics at Gettysburg – just don't charge uphill against massed, fortified, grapeshot-firing cannon."[7] In The Guide to Simulations/Games for Education and Training, Martin Campion reviewed the 1977 edition and noted with approval the improvements that had been made to the original game mechanics.The scale is totally wrong for regimental simulation, and the game map, which is pretty but hard to read, is virtually ignored in terms of terrain effects and movement."He concluded by giving the game an Overall Evaluation of only "Fair", saying, "In some respects it may be a better historical tool than SPI's vaunted Terrible Swift Sword, but no one in his right mind would want to play it."[9] In Issue 54 of Moves, Steve List reviewed the 1977 edition and commented, "All in All, the Introductory game is too simple and the Advanced too complex, and both are married to a map which is not the best scale for the purpose.