Dark Age of Camelot is a massively multiplayer online role-playing game released in October 2001 in North America, and in January 2002 in Europe.[4] As of 2019, a new "progression" server was revealed to be in development, which is said to be limited to the content from the original release, the Shrouded Isles expansion, and the housing zone additions.The player can customize up to three "Quickbars" of 10 slots each with spells, melee or ranged attacks (depending on the equipped weapon), or macros, which can be either clicked on or selected with the number keys to activate.Dark Age of Camelot classes are very rigid with specific roles, play styles, and specialization point allocations.Albion is menaced by undead raised by Morgana, Hibernia is torn apart by the Unseelie Court and Siabra, and Midgard by the treacherous Blodfelag.[10] Mythic Entertainment president Mark Jacobs proposed the idea of using Arthurian legend since it was on the public domain and thus the company would be free of any licensing issues.[10] Toward the end of development, Mythic found itself in a difficult financial situation: since it had never borrowed money, it lacked a credit rating sufficient to lease the Dell servers needed to run the game.The servers were designed to handle 20,000 players simultaneously logged in at any given time, but Mythic limited them to about 4,000 each in order to keep the world from feeling too cluttered.[14] Much of the game's code was also stored on the servers, with the user client more focused on graphics and texture loading based on a data stream limited to 10 kbit/s per player.
Early developmental concept art for the original playable races in the game. From left to right: Saracen, Avalonian, Highlander, Briton, Elf, Lurikeen, Celtic Human, Firbolg, Norseman, Dwarf, Troll, Kobold.
[
9
]