Commodore Format

The launch editorial staff was dominated by journalists who had worked on Zzap!64, including editor Steve Jarratt.Issue one's tape included a playable preview of upcoming arcade conversion Iron Man, and the full version of Tau Ceti.Each issue usually kicked off with a news section called "Network 64" - a round-up of the previous month's C64 stories.As Commodore 64 software became increasingly scarce, Roger's column was removed by editor Trenton Webb following a redesign in 1993.Early issues included cut-down versions of "Spiderman" and "Midnight Resistance" so that readers could road test software before they bought it.[1] The rivalry between the two magazines bubbled over in this manner on a few occasions, most regularly in 1992 and 1993 when some suggested Zzap was copying Commodore Format′s design (see "success" section below).[3] In 1993 - after more than a year of the game's production being chronicled in the magazine - issue 38 of Commodore Format gave Mayhem In Monsterland an unprecedented 100% score in its review.[5] And in 1995, the last ever issue of Commodore Format featured two games on the "Power Pack" tape by Jon Wells.He claims that he did not give Future plc permission to use them, but that they did so regardless after he turned down their offer of £75 for "Escape From Arth" and "Treasure Isle".was accused of aping Commodore Format′s style - but editor Steve Jarratt said it "wasn't worth going legal.The decline of the C64 meant the magazine was reduced to 24 pages, and it ran increasing numbers of technically oriented articles, while reviews of new games were that of those produced by Public Domain (PD) publishers.
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