Cobra Command (1984 video game)

The missions go across the New York City streets, the Statue of Liberty, the Atlantic Ocean, Italy, the Grand Canyon and the enemy's headquarters on Easter Island.[5] The original arcade version is an interactive movie and shooter game, where the player watches scenes as the helicopter flies by the conflict zone.Kunio-kun and Double Dragon series creator Yoshihisa Kishimoto designed an entirely new game, Cobra Command, using Data East's Bega's Battle hardware."[15] Reviewing the Sega CD version in Wizard magazine, Glenn Rubenstein praised the high number of levels and unique interface.The original Cobra Command was re-released in Japan for the PlayStation and Sega Saturn in 1995 in a two-in-one compilation with Road Blaster, another FMV game produced by the same team.
Cobra Command (1988 video game)Developer(s)Data EastWolf TeamPublisher(s)Designer(s)Yoshihisa KishimotoPlatform(s)ArcadeMega-CDPlayStationSaturnSharp X1WindowsSharp X68030Genre(s)Interactive movieshooterSingle-playermultiplayershooter gameLaserDiscarcade gamearcade conversionBega's Battlein 1984free worldBell AH-1 SuperCobraNew York CityStatue of LibertyAtlantic OceanGrand CanyonEaster Islandcommanding officerKunio-kunDouble Dragon seriesRoad Blaster/Road AvengerToei AnimationNorth Americaarcade cabinetPlay MeterWizardGlenn RubensteinFamicom TsūshinCobra Commandshoot-'em-upSega SaturnRoad BlasterG-ModeComputer and Video GamesWizard EntertainmentKiller List of Videogames