Batman (1986 video game)

Batman is a 1986 isometric action-adventure game by Ocean Software for the Amstrad PCW,[2] Amstrad CPC, ZX Spectrum, and MSX,[3] and the first Batman game developed.The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave.The gameplay takes place in a 3D isometric universe, which programmer Jon Ritman and artist Bernie Drummond would further develop for 1987's Head Over Heels, and is notable for implementing an early example of a save game system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").[4] Batman was received well by the computer game press at the time.[4] The game reached the number one position in the Amstrad, ZX Spectrum and All-Format charts in the same week in May 1986.
ZX Spectrum version
Publisher(s)Ocean SoftwareDesigner(s)Jon RitmanPlatform(s)ZX SpectrumAmstrad CPCAmstrad PCWGenre(s)Action-adventureSingle-playerisometricaction-adventure gameBatmanhovercraftBatcaveHead Over Heelssave gameComputer and Video GamesSinclair UserYour SinclairYour ComputerNewsfield Publications LtdFuture PublishingDennis PublishingMobyGamesvideo gamesLego seriesTelltaleBatman (Ocean, 1989)Batman (Mega Drive/Genesis, 1990)Batman (PC Engine, 1990)Batman (arcade, 1991)Batman ReturnsBatman Returns (Atari Lynx, 1992)Batman Returns (NES, 1993)Batman Returns (SNES, 1993)Batman ForeverBatman & RobinBatman BeginsThe Adventures of Batman & RobinDC Universe OnlineGotham City ImpostorsBatman (2013)Gotham KnightsMultiVersus