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Oculus Go

Virtual Reality2 min readAugust 10, 2026
Key Takeaways & Facts
  • The Oculus Go was released on May 1, 2018, as Meta's first standalone virtual reality headset.
  • It features a Qualcomm Snapdragon 821 mobile chipset and a 5.5-inch LCD screen with a resolution of 2560×1440.
  • The headset and its bundled controller use 3-degrees-of-freedom (3-DOF) tracking, limiting movement to seated or stationary experiences.
  • Xiaomi manufactured and marketed a localized version in mainland China under the name Mi VR Standalone.
  • Meta discontinued sales of the Oculus Go hardware in late 2020 and ceased accepting new software updates for the platform.

The Oculus Go is a discontinued standalone virtual reality (VR) headset developed by Meta Reality Labs (formerly Facebook Technologies) in partnership with Qualcomm and Xiaomi. Released on May 1, 2018, it represented the company's first entry into the standalone VR headset category—devices that contain all necessary computing and display components internally without requiring connection to a personal computer, console, or smartphone.

Oculus Go headset and controller
The Oculus Go headset alongside its primary wireless controller.

Hardware Specifications

Powered by a Qualcomm Snapdragon 821 chipset, the Oculus Go features a single 5.5-inch fast-switching LCD panel with an RGB stripe. The display delivers a total resolution of 2560×1440 pixels (1280×1440 pixels per eye) paired with a refresh rate ranging between 60 Hz and 72 Hz depending on the running application. It utilizes custom Fresnel lenses that provide an approximate field of view of 101 degrees and a visual fidelity of 12.67 pixels per degree.

FeatureSpecification
Display5.5" fast-switching LCD (RGB-stripe)
Resolution2560×1440 (1280×1440 per eye)
Refresh Rate60 Hz to 72 Hz
OpticsFresnel lenses (~101° field of view)
AudioIntegrated spatial speakers, 3.5 mm headphone jack
InputWireless 3-DOF controller
ConnectivityMicro-USB, IEEE 802.11ac Wi-Fi, Bluetooth 4.1

Software and Capabilities

Operating on a modified version of the Android mobile operating system, the headset supports media consumption, casual gaming, and social networking applications. Users can access content from internal storage, streaming platforms like YouTube, Netflix, and Hulu, or download software via the digital Oculus Store. Input is handled primarily through a handheld wireless controller utilizing three degrees of freedom (3-DOF), which functions similarly to a pointer.

Because the hardware relies strictly on 3-DOF tracking for both the headset and the controller, the system is suitable for seated or static-standing experiences, such as viewing immersive video or casual interaction, but cannot support full room-scale movement tracking.

Frequently Asked Questions

A standalone VR headset is an all-in-one device that integrates processing power, battery, display panels, and tracking sensors into a single unit, eliminating the need to connect to a PC, console, or smartphone.

References (10)

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